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Farming usa 2 android multiplayer hosts
Farming usa 2 android multiplayer hosts












farming usa 2 android multiplayer hosts
  1. FARMING USA 2 ANDROID MULTIPLAYER HOSTS FULL
  2. FARMING USA 2 ANDROID MULTIPLAYER HOSTS CODE
  3. FARMING USA 2 ANDROID MULTIPLAYER HOSTS PS4

The GUI starts to take shape via Hamumu's mockups.

FARMING USA 2 ANDROID MULTIPLAYER HOSTS FULL

The best part is we have a full history of everything we've done, that's where I'm getting most of the screenshots for this article! September 21st, 2012: GUI designs We use IRC and Google Docs to communicate - spreadsheets for tracking hours and financial stuff, and the drawing board to share screenshots and ideas.

FARMING USA 2 ANDROID MULTIPLAYER HOSTS CODE

But if anything, that probably helped - we work on the code base (he programs too!) in (roughly) day/night shifts which help avoid svn code conflicts. I've never actually met Mike in person, he's in California and I'm in Japan. I think it helps that I had already done the box2d physics platformer thing in a previous project so I didn't really feel like I had something to prove, if that makes sense. I think one reason this project went so fast is I was able to fight the urge to go overboard on everything like I usually do. The collision is incredibly simple and as a result gives us very few problems later as we tweak it for special tiles and items later. The above shot shows four instances running around in the same world. September 15th, 2012: Networking and collision are functional Luckily, I was wrong, the original server actually was able to handle much more. I had guessed conservatively, 600 players online would be our max. We figured the only real unknown was what our max player limit would be and how things would scale up. Using my Proton SDK insured we could run on eight platforms (nearly) out of the box.

farming usa 2 android multiplayer hosts

In the past, we'd both already made 2d tile based platformers, collision code, networked games, mysql based projects and websites, and done cross platform development. The reason things went so smoothly? Well, I guess probably because we had very few "unknowns". This is usually where I would chuckle at my foolish naivety and admit it took years longer than expected but. I think I predicted 4-6 months to finish it. Like so many indie collaborations, I suspect he was worried we'd never reach beta. We changed and improved the ideas represented in these mockups over time, but stayed focused on the general goals. Here are the original shots (created using stolen sprite rips mostly) for your viewing displeasure (I'm no artist!): So with that in mind, I presented six mock-up screenshots to long-time IRC pal and fellow indie, Mike Hommel, aka Hamumu to entice him to come aboard. I needed a partner, someone to provide a mutual motivation as well as handle the artistic needs of the project. With Tanked, I felt my fatigue in "doing it all, alone" was the cause of my non-existent marketing efforts (I've STILL never done a youtube video for Tanked? REALLY?!?!), as well as reluctance to add the final layers of polish. Something that would capitalize on the networking client/server experience I'd gained but apply it to a fresh idea with simpler controls that would be more accessible.ĭespite Tanked being 3D, I decided to do the game in 2D - faster development and we could target even very crappy mobile devices. Today I'm finally sitting down to document how this project took shape as well as the trials and tribulations.Īfter my highly competitive multiplayer online game Tanked was more or less finished, I began thinking about a new game. While we were not involved with the ports I still feel like that's our baby growing up!

FARMING USA 2 ANDROID MULTIPLAYER HOSTS PS4

Today Ubisoft has released the game on consoles (Xbox, PS4 & Switch) and I couldn't be happier.

farming usa 2 android multiplayer hosts farming usa 2 android multiplayer hosts

At that time we were at over 500 million user created worlds and were regularly hitting 70K+ concurrent online users. 80+ million worlds have been created by users.ħ-18-2019 Update: The game continued to grow, it actually got a bit too big for us to handle. (At least by my humble standards!) It's been a top 1000 grossing US App Store game for the past four months and doing similarly well on Android - all without being featured and zero paid advertising.ġ1-9-2014 Update: We've grown! We now regularly hit 40,000+ players online, have 5+ million users and around 300K daily active users. The game now regularly hits 3,000 players online at once and has been financially a huge success.














Farming usa 2 android multiplayer hosts